![I'm a bit new to Unity and while trying to code my 2D player to flip whenever he is facing right or left I came across a problem I cant find an answer for. The error says, "Assets\Scripts\Player.cs(40,20): error CS0029: Cannot implicitly convert type 'UnityEngine I'm a bit new to Unity and while trying to code my 2D player to flip whenever he is facing right or left I came across a problem I cant find an answer for. The error says, "Assets\Scripts\Player.cs(40,20): error CS0029: Cannot implicitly convert type 'UnityEngine](https://preview.redd.it/nqwmfa94u3t61.png?auto=webp&s=542dccadea533f34a559ca73219474e33f726f75)
I'm a bit new to Unity and while trying to code my 2D player to flip whenever he is facing right or left I came across a problem I cant find an answer for. The error says, "Assets\Scripts\Player.cs(40,20): error CS0029: Cannot implicitly convert type 'UnityEngine
![After compiling with float=64, vector3 still cannot use double type parameters · Issue #55972 · godotengine/godot · GitHub After compiling with float=64, vector3 still cannot use double type parameters · Issue #55972 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/57265274/146292124-a2cfbd9e-7a7c-4f97-a275-0544517b8838.png)
After compiling with float=64, vector3 still cannot use double type parameters · Issue #55972 · godotengine/godot · GitHub
Vector3 returned from lerp treated as float when directly assigned to a Vector3 variable · Issue #24709 · godotengine/godot · GitHub
![Binary Impact on X: "#UnityTips Want to create save files? Need a way to serialize #unity base types? Write small classes to help you with this. Check out this example for Vector3. Binary Impact on X: "#UnityTips Want to create save files? Need a way to serialize #unity base types? Write small classes to help you with this. Check out this example for Vector3.](https://pbs.twimg.com/media/EQfFtBSWsAMg_2w.jpg)
Binary Impact on X: "#UnityTips Want to create save files? Need a way to serialize #unity base types? Write small classes to help you with this. Check out this example for Vector3.
![Visual Studio syntax coloring: How can I give float, bool the same color as Transform, Vector3? - Unity Forum Visual Studio syntax coloring: How can I give float, bool the same color as Transform, Vector3? - Unity Forum](https://forum.unity.com/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FLeIsGsH.png&hash=fbd2807b3825c01a6d392ab667c1a2ae)